Concepts¶
Tempo is a set of Unreal plugins with a gRPC front door. Four ideas explain most of how it behaves; the plugin guides assume you know them.
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Plugins, modules, and the single gRPC server they all register with.
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Two time modes, fixed-point simulation time, and what determinism buys you.
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Meters, radians, right-handed — and the one API that deliberately isn't.
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How actors, components, classes and properties are addressed over the wire.